Gamers really get high – the future of gaming is cloud computing

Andrew Webster on Arstechnica suggests that the future of gaming is cloud computing. Interesting read on the past relations between the cloud and the gaming world and how it is shaping up for the future :

Many non-gamers and casual gamers who’ve heard the cloud computing hype might be surprised to learn that the cloud is actually changing the way we play games. From the ever-evolving Steam and Impulse to upcoming services like OnLive, the cloud has already had a serious impact on the games industry, and with a slew of new services on tap for later this year and next, that impact is slated to grow enormously. This shift to the cloud has implications far beyond the gaming experience—every aspect of the multibillion dollar business of gaming will be affected, from distribution and sales to quality assurance to anti-piracy controls….

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